Gain +25% damage bonus for two minutes when a player revives you. They are filtered by category for easy navigation. :  Gain +50% damage bonus for 2 minutes when a player revives you. Your crafted exotic weapons have improved durabiilty. (Plans required): Melee weapons break 30% slower and you can craft Tier 3 melee weapons. : You suffer 20% less from hunger and thirst. 60% chance to find extra aid chems when you search a chem container. See a throwing arc when tossing grenades. Reduced chance to mutate from rads and Radaway will never cure mutations. : Your melee attacks ignore 25% of your target's armor. You can repair armour and Power Armour to 160% of normal maximum condition. (Plans required): You can craft and disarm advanced traps and craft advanced turrets. Absolutely, as long as you have at least three points in charisma, with each perk card requiring you to have a total of three times the charisma compared to the card’s equip cost. : Ballistic weapon ammo weighs 45% less. : Gain 40 damage resistance while firing a heavy gun. Grenades fly 15% further. You are 30% less likely to catch a disease from the environment. Critical Hits now only consume 85% of your critical meter. Every kill in VATS has a 30% chance to refill your critical meter. GAME DEALSGet Twitch Prime For Free Right Now and get in … : Gain 2 Charisma for each teammate, excluding yourself. : Armor weighs 50% less than normal. Higher Rads improve the chance. VATS swaps targets on kill with +10%, 20%, and then 30% damage to three targets respectively. This time, you begin with 1 point in each, rather than create your own character with a certain build. : Gun bashing does +50% damage with a 10% chance to cripple your opponent. Your rifles have 10% more range and even more accuracy while sighted. You regenerate health for 10 seconds after reviving another player. : Gain +40 Energy Resistance. Bring up your Pip-Boy and press the Level Up button to open the leveling interface. The cards will all be grouped together by the SPECIAL stat they are associated with. VATS swaps targets on kill with +10% damage. Nuka-Cola products are now twice as beneficial. When adventuring alone, take 20% less damage and gain 20% AP Regen. Produce 60% more rounds when crafting ammo. Your non-explosive heavy guns now do +10% damage. When Dave was guides writer for Rock, Paper, Shotgun, it was his privilege to understand how to play certain games well, so that newer players can understand the more complex things about them. Any kill in VATS has a 35% chance to restore AP to full. Gain 6% chance to deflect back some of an enemy's ranged damage. Rank 4: Your explosives deal +50% damage. Food in your inventory will spoil 90% slower than normal. All pistols now have 10% more range and accuracy when sighted. Gain 10 damage and energy resistance (maximum 30) for each teammate excluding you. Crafting energy guns now costs fewer materials. Gain complete immunity to addiction to Chems. All Power Armour parts and chassis weights are reduced by 25%. Gain improved control and hold your breath 75% longer while aiming down scopes. Slowly regen radiation damage between the hours of 6:00am and 6:00pm. You are 60% harder to detect while sneaking. (He knows your name!). VATS swaps targets on kill with +10% damage, then 20% damage to a second target. : Your pipe weapons break 90% more slowly and are cheaper to repair. Once you fill your XP bar to reach a certain level requirement, you will gain a level. Gun bashing does +50% damage with a 10% chance to cripple your opponent. Gain gradual health regeneration while in your camp or a captured workshop. (No Power Armor). Your non-automatic rifles now do +10% damage. : Your stimpaks now also heal your teammates for their full strength. Automatic rifles now reload 20% faster and have even better hip fire accuracy. Instead of choosing one permanent skill at every level, you get perk cards that can be equipped at any time, upgraded to increase their effectiveness, and even shared with your buddies at any point provided you have the Charisma. : Your stimpaks now also heal your teammates for half the normal strength. Gain excellent pistol hip fire accuracy and a 4% chance to cripple a limb. Every kill in VATS has a 10% chance to refill your critical meter. : Your explosives do +80% damage. : Food and drink weights are reduced by 90%. : Your non-explosive heavy guns now do +15% damage. (No Power Armor): Every point of Strength adds +3 Damage Resist (Max 60). How to Choose and Rank Up Perk Cards In the early goings, players should pick Perk Cards they know they can play, to get the most value out of a limited collection. Your shotguns gain a 10% stagger chance and a 6% chance to cripple a limb. Restore more of your team's hunger and thirst when you eat or drink. Food and drink weights are reduced by 90%. Stimpaks generate edible, edible meat. Gain some pistol hip fire accuracy and a 1% chance to cripple a limb. Gain 6 damage and energy resistance (maximum 18) for each teammate excluding you. Just wondering, since I would like to switch out certain perk cards I chose while leveling that are not beneficial to the build I'm running now. You will get 7 cards to start out with, but you can also earn them by increasing your Overseer Rank and completing challenges in Nuclear Winter. At night, your silenced weapons do an additional 50% sneak damage. : While below 30% health, gain a 45% chance to avoid damage. : Energy weapon ammo weighs 90% less. : Your explosives do +100% damage. Gain +1 INT and +1 PER between the hours of 6:00pm and 6:00am. Your ranged sneak attacks deal 2.5x normal damage. Sep 21 @ 3:24pm ... You scrap normal perk cards to get a currency. Your non-automatic pistols now do +10% damage. Heavy guns gain a 6% stagger chance and a 6% chance to cripple a limb. The mysterious stranger appears often when using V.A.T.S. Your shotguns gain a 15% stagger chance and a 9% chance to cripple a limb. : Gun bashing does +25% damage with a 5% chance to cripple your opponent. Reduce target's damage output by 20% for 2 seconds after you attack. : Your one-handed melee weapons now do +15% damage. (Plans required. Eating dog food is now three times as beneficial. Have to be level 50. Eating human, ghoul, super mutant, scorched, or mole miner corpses restores more health and hunger. : Food in your inventory will spoil 30% more slowly. At each level players can choose cards to purchase from each of their SPECIAL traits. These bonuses are so unique that Weapons usage and playstyles become more reliant on the abilities unlocked by perks in the later stages of the game. : Restore some of your teammates hunger and thirst when you eat or drink: Restore more of your teammates hunger and thirst when you eat or drink: Restore much more of your teammates hunger and thirst when you eat or drink. Doesn't apply in PVP. A mysterious saviour will frequently appear to revive you when you are downed. Gain 10 damage and energy resistance while not wearing power armour. Collect twice as much when harvesting wood. Your Bows and Crossbows ignore 36% armor and have a 9% chance to stagger. Gain improved control and hold your breath 25% longer while aiming down scopes. Your ranged sneak attacks deal 2.15x normal damage. The only caveat is that you also increase the amount of points you need to have in that particular perk to equip that perk. Your melee sneak attacks do 2.6x normal damage. Endurance is a measure of your overall physical fitness. :  There's no chance you'll get addicted to alcohol. All pistols now have 15% more range and accuracy when sighted. Gain health regen between the hours of 6:00am and 6:00pm. You can now craft advanced Power Armor suits (plans are required). : Crafting workshop items now costs 50% fewer materials. After assigning the S.P.E.C.I.A.L. Higher Rads improve the chance. You have a 50% chance to keep your Stimpak when reviving another player. Blood Packs now satisfy thirst, no longer irradiate, and heal 100% more. Your special attributes will be adjusted automatically while you adding more cards. Take 30% less radiation from eating or drinking. Punching attacks do +60% damage with a 15% chance to stagger your opponent. Hack an enemy robot for a 75% chance to pacify it. Your two-handed melee weapons deal 30% more damage. Higher Rads improve the chance. This Perk has 2 ranks with increasing cost in Luck. Food in your inventory will spoil 30% slower than normal. : Heavy Guns reload 10% faster. Each card correlates to a specific stat and has a cost, which is the number on the top-left corner of the card. Sprinting consumes 20% fewer Action Points. Aim your gun at any animal below your level for a 50% chance to pacify it. Wed, 23 Dec 2020 08:03:48 GMT. Point use L1/R1 to change tabs and pick a perk card. Your Luck is increased by 2 while under the influence of alcohol. You’ll also obtain some special gum and a joke card. Your non-automatic rifles now do +20% damage. Are there any other ways to get perk cards? : Gain +20 Energy Resistance. Blood Sacrifice! You can repair armour and Power Armour to 130% of normal maximum condition. Your shotguns have excellent accuracy and spread. Sneak to lose enemies. (No Power Armor). Your rifles ignore 40% armour and have a 8% chance to stagger. When adventuring alone, take 30% less damage and gain 30% AP Regen. Take 15% less damage from your opponent's melee attacks. The mysterious stranger appears more often when using V.A.T.S. Your pipe weapons break 40% more slowly and are cheaper to repair. Higher Rads improve the chance. : 40% chance to find extra first aid Chems when you "Search" a chem container. ), +45 damage and energy resistance while sprinting (Not with Power armour.). : You can craft and disarm better traps and craft better turrets. Reduce target's damage output by 30% for 2 seconds after you attack. There’s usually a new type of card per SPECIAL rank, though this is not always the case. Food and drink weights are reduced by 30%. : Action points generate 15% faster. Your non-automatic pistols now do +30% damage. You are 40% harder to detect while sneaking. You can mix and match at any time, meaning you can find a moment to swap certain perks for certain situations. Each perk card in the game has an effect that will alter some aspect of Fallout 76. Each Agility point adds +1 damage and energy resistance (Maximum of 15). Gain +6% (max 36%) damage for 30 seconds per kill. Those looking for a beginner’s guide to get started with the Fallout 76 should have a look at our Fallout 76 guide. Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb. Rank 4: Your limb damage is now reduced by 80%. : Your shotguns now do +15% damage. Running no longer affects stealth. When adventuring alone, take 10% less damage and gain 10% AP Regen. You're half as likely to get addicted when consuming Chems. This Fallout 76 perk cards guide will have more on exactly how to obtain them and what you need to do to upgrade them, along with the full list of all the perk cards and their subsequent effects by rank. The negative effects of your mutations are reduced by 50%. Your one-handed melee weapons now do +10% damage. : Crafting workshop items now costs 25% fewer materials. Gain 30 damage resistance while firing a heavy gun. If you’ve met those two conditions, then you’ll be able to share your perks effects with your teammates. Gain +2 Strength and +2 Endurance between the hours of 6:00am and 6:00pm. : Energy weapon ammo weighs 60% less. Gain +20 maximum health between the hours of 6:00pm and 6:00am. Your stimpacks now also heal nearby teammates for three quarters of their health. Food in your inventory will spoil 60% slower than normal. The second way of collecting Perk Cards is getting a Perk Card Pack, which contains multiple perk … Carry Junk to gain up to 10 damage and energy resistance (Doesn't work with Power Armour), Carry Junk to gain up to 20 damage and energy resistance (Doesn't work with Power Armour), Carry Junk to gain up to 30 damage and energy resistance (Doesn't work with Power Armour). The weight of all junk items is reduced by 50%. Those looking for a beginner’s guide to get started with the Fallout 76 should have a look at our Fallout 76 guide. Best free PC games This card doesn’t have to be from the stat you just increased, so you can take a perk specialising in one-handed weapon damage, even though you just increased Charisma. coming from cajun country he has a taste for moonshine and gatorclaw. Each hit in VATS has a better chance to fill your Critical meter. Obviously it isn’t complete yet as certain conditions need to be met to unlock the next set of cards, but here are all the perk cards we currently know are in Fallout 76. All Power Armour parts and chassis weights are reduced by 75%. (No Power Armor): Gain +45 Damage and Energy Resistance while sprinting. When crafting anything, there is 30% chance you'll double the results. VATS can hit enemy body parts that are covered with slightly reduced accuracy. Any kill in VATS has a 25% chance to restore AP to full. Fallout 76 has Perk Cards, which are special items obtained by leveling or via Perk Card Packs. Support RPS and get an ad-free site, extra articles, and free stuff! Your stat in that perk's category, must be at the same number or higher than the card's cost. Are there perk cards that can be found in the world, or is it possible to trade perk cards with other players? You can now craft Rank 3 (plans are required). Gain night vision while sneaking between 6:00pm and 6:00am. Your rifles ignore 10% armour and have a 2% chance to stagger. Each hit in VATS has a chance to fill your Critical meter. Duration refreshes with subsequent kills. Any kill in VATS has a 15% chance to restore AP to full. Restore some of your team's hunger and thirst when you eat or drink. Rank 4: Punching attacks do +80% damage with a 20% chance to stagger your opponent. With each level you also get to select any one perk card you want. No part of this site or its content may be reproduced without the permission of the copyright holder. : Explosives weigh 90% less. You can now craft Rank 2 (plans are required). Your ranged sneak attacks deal 2.3x normal damage. Perk cards in Fallout 76 are an important part since they represent the skills of your character. : Action points generate 45% faster. : Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more. Wot I Think: Pinball FX2 - Bethesda Pinball, A showcase of Bethesda's strengths and weaknesses, Wot I Think: Fallout 4 - Wasteland Workshop, The best game you missed in June 2020: The Almost Gone, Baldur's Gate 3 devs celebrate Christmas with a song about brainworms. This is perhaps the biggest change with how Fallout 76 … While wearing Power Armor, heavy guns gain more accuracy and ignore 10% armour. 40% chance to find an extra canned good when you search a food container. : 60% chance to find extra first aid Chems when you "Search" a chem container. You gain a much increased benefit from being "Well Fed" or "Well Hydrated". Strength Perks. ), +30 damage and energy resistance while sprinting (Not with Power armour. Much like all the other Fallout games, the chief stats of Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck, are all the major stats that govern how your individual perks work. : Sprint 10% faster at increased AP cost when your health is below 40%. See a throwing arc when tossing grenades. : Food and drink weights are reduced by 60%. Your crafted energy guns have increased durability. Radiation now regenerates even more of your lost health. For Fallout 76 on the PlayStation 4, a GameFAQs message board topic titled "Scrapping items and perk cards. You suffer 40% less from hunger and thirst at night. : Damage and stagger enemies by sprinting into them with Power Armor: Deal more damage and stagger by sprinting into enemies with Power Armor: Deal even more damage and stagger by sprinting into enemies with Power Armor. Your Luck is increased by 4 while under the influence of alcohol. For example, if you have two Rank 1 perk cards of the same name, they can be upgraded to Rank 2. : Your pipe weapons break 60% more slowly and are cheaper to repair. : Gain 60 damage resistance while firing a heavy gun. Gain 30 damage and energy resistance while not wearing power armour. : Your explosives do +40% damage. Weight of all Chems (including Stimpacks) are reduced by 90%. Fallout 76 Perks Database. : Players you revive have +12 Action Point regen for 10 minutes. This Fallout 76 perk cards guide will have more on exactly how to obtain them and what you need to do to upgrade them, along with the full list of all the perk cards and their subsequent effects by rank. You can craft and disarm expert traps and craft expert turrets. Each hit in VATS has a good chance to fill your Critical meter. (Can't be used with Power Armor), Each Agility point adds +3 damage and energy resistance (Maximum of 45). Your rifles have 20% more range and excellent accuracy while sighted. Duration refreshes with subsequent kills. Your non-automatic pistols now do +15% damage. : Your shotguns now do +10% damage. Fallout 76. 80% chance to find extra ammo when you search an ammunition container. Every point of Strength adds +4 damage resistance (maximum of 80) (not compatible with power armour). Each perk card costs points in its SPECIALattribute to equip. You hear directional audio when in range of a Magazine. Sprinting consumes 40% fewer Action Points. : Food in your inventory will spoil 60% more slowly. Comments are now closed. You’ll normally obtain one perk card per level up, but there are also some level ups that reward you with something more coveted: perk card packs. : Your punching attacks now do +20% damage. Some perk cards may seem a little under-powered at first glance, but there is a way to increase the overall power of those perks. : Sprinting consumes 40% fewer Action Points. ". Your armor breaks 40% more slowly and is cheaper to repair. Your non-explosive heavy guns now do +20% damage. How to Get Perk Card Packs in Fallout 76 & What You Get It seems as though every game these days is including cards, and Fallout 76 is no different. (Requires plans). Weight of all Chems (including Stimpacks) are reduced by 60%. : Your pistols weigh 25% less. Your melee weapons break 60% more slowly and are cheaper to repair. Your melee sneak attacks do 2.3x normal damage. Spend 30 Action Points to avoid 20% of each enemy attack. Your two-handed melee weapons deal 20% more damage. While below 20% health, gain 30 damage resistance, 15% damage dealt to enemies, and 15% AP regen. Automatic rifles now reload 30% faster and have much better hip fire accuracy. Chances of catching a disease from creatures is reduced by 30%. Punching attacks do +20% damage with a 5% chance to stagger your opponent. : Ballistic weapon ammo weighs 90% less. When affected by Rads, periodically heal 50 Rads on nearby teammates. : Falling below 20% health will automatically use a Stimpak, once every 20s. Your melee weapons weigh 20% less and you swing them 10% faster. Each time you level up in Fallout 76 you’re able to choose a card from your deck and assign it to a S.P.E.C.I.A.L. Your melee attacks ignore 60% of your target's armour. Your attacks ignore 25% armour of any insect. Produce 30% more rounds when crafting ammo. : Players you revive come back with high health regen for 60 seconds. The weight of all junk items is reduced by 75%. Higher rads improve the chance. Here's what's currently known about the Perk system, as well as how to earn Perks and Perk Packs - packs of four randomized Perk cards. (No Power Armor): Gain +30 Damage and Energy Resistance while sprinting. When you die, teammates gain +25 DR and heal 40 HP over 8 seconds. 55% pacify chance while aiming your gun at a creature below your level. Crafting workshop items now costs 25% fewer materials. Gain +1 lockpicking skill, and the lockpicking sweet spot is 10% larger. Workshop items are 30% cheaper to repair. Players can equip multiple cards within a SPECIAL attribute so long as the total point value of the cards equipped does not exceed the attribute level. : Your two-handed melee weapons now do +15% damage. Fallout 76 Perks introduces a new approach to the Perk system to previous Fallout games, giving players the option to mix and match by using a Perk Card Deck. : Your shotguns now do +10% damage. Barbarian: Every point of … Gain +1 Hacking skill, and terminal lock-out is reduced. : You pay 30% fewer caps when fast traveling. Spend 30 Action Points to avoid 10% of each enemy attack. : Sprint 20% faster at increased AP cost when your health is below 50%. Every other level from four to ten, then for every five levels you gain, you’ll receive a perk card pack that comes with an assortment of semi-randomised perks. Critical Hits now only consume 55% of your critical meter. Automatic rifles now reload 40% faster and have excellent hip fire accuracy. Cyberpunk 2077 guides. Take 60% less radiation from eating or drinking. Your melee weapons break 90% more slowly and are cheaper to repair. The Blood Sacrifice legendary perk card is very much a team-focused perk. Some cards also require you to be a certain level before you can equip them. Gain 12% chance to deflect back some of an enemy's ranged damage. : 40% chance to find extra ammo when you "Search" an ammo container. How to Get Perk Card Packs Perk Card Packs can only be obtained by leveling up, and are not for purchase. But for now, do check out the rest of our guides below: Tagged with Bethesda Game Studios, Bethesda Softworks, feature, guides, Fallout 4, Fallout 76. : Players you revive have +18 Action Point regen for 10 minutes. Give 1 Charisma for each teammate excluding yourself. Hack an enemy robot for a 25% chance to pacify it. All Power Armour parts and chassis weights are reduced by 50%. In Fallout 76, perk cards are rewarded at varying rates. : Armor weighs 25% less than normal. Gain 20 damage and energy resistance while not wearing power armour. Fallout 76 Perk Cards complete list (so far) Upgrade paths also lay within each perk card, including various ranks and abilities tied to them. Best Warzone loadout : Gain +1 hacking skill, and terminal lock-out time is reduced. When affected by Rads, periodically heal 15 Rads on nearby teammates. Then you press up on the perks page and buy legendary perks with the currency. Players revived by you have +12 AP regen for 10 minutes. The maximum attribute level is 15 fo… Reduce target's damage output by 10% for 2 seconds after you attack. Duration refreshes with subsequent kills. Your chance to catch a disease from food is reduced by 60%. All pistols now have 20% more range and accuracy when sighted. : You suffer 60% less from hunger and thirst. Smash enemies by sprinting into them with Power Armor. : The weight of all junk items is reduced by 25%: The weight of all junk items is reduced by 50%: The weight of all junk items is reduced by 75%. For example, if you have the perk card with a hacking ability, swap to that build temporarily to hack the terminal or trap, then switch back once you’re done. : 80% chance to find extra first aid Chems when you "Search" a chem container. Go have a lie down, Internet. : Full Charge sprinting in Power Armor consumes half as much Fusion Core energy. Choose the perk cards you plan on acquiring. After that, you gain an additional pack every five levels. So, nop big deal. Your armor breaks 20% more slowly and is cheaper to repair. : Take 40% less damage from falling. As Diablerie mentioned, you get attributes only until lvl50. All drinks quench thirst by an additional 75%. : Your pistols weigh 50% less. : Your melee weapons weigh 60% less, and you can swing them 30% faster. You can repair armour and Power Armour to 200% of normal maximum condition. : When you are on a team, you and your teammates gain 5% more XP. Grenades fly 50% further. Sprint 10% faster at increased AP cost when your health is below 40%. Enemies may explode into "a gory red paste". You start getting card packs every other level starting level 4 until level 10. Your rifles ignore 20% armour and have a 4% chance to stagger. : Your stimpaks now also heal your teammates for 75% of normal strength. : Your explosives do +20% damage. All food satisfies hunger by an additional 25%. Produce 100% more rounds when crafting ammo. : When you are on a team, you and your teammates gain 15% more XP. Fallout 76 has got a downright staggering number of various perks and bonuses to select from - perhaps a good few more than was the case with previous Fallout titles. : Your one-handed melee weapons now do +20% damage. Stimpaks may generate edible meat tissue. You can now craft advanced armour mods. Aim your gun at any animal below your level for a 75% chance to pacify it. How Leveling and Perk Cards Work. Some of them, like Starched Genes, are a particularly interesting bunch.. Shotguns now weigh 30% less and you reload them 10% faster. : Players you revive come back with improved health regen for 30 seconds. You suffer 20% less from hunger and thirst at night. Here’s a quick guide on how to get Perk Packs and Perk Cards in Fallout 76. : When adventuring alone, take 10% less damage and gain 10% AP regen. : Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more. At night, your silenced weapons do an additional 25% sneak damage. Each of the SPECIAL stats has associated perks that can be equipped, though you don’t need to choose the perk with the corresponding SPECIAL stat you increased. New PC games 2020 Gain 18% chance to deflect back some of an enemy's ranged damage. Your melee sneak attacks do 3x normal damage. You regenerate health for 5 seconds after reviving another player. : Gain +20 Rad resistance. VATS now targets limbs. : Your punching attacks now do +15% damage. You are 60% less likely to catch a disease from the environment. attribute, boosting that characteristic and unlocking the card’s effects. Your target receives 6% more damage for 7 seconds after you attack. Your rifle attacks have 3% chance to cripple a limb. : Full Charge sprinting in Power Armor consumes no extra Fusion Core energy. : Chance your weapon will greatly repair itself when hitting an enemy. Cards of higher rank are created by combining 2 identical cards of lower rank. You are 80% harder to detect while sneaking. As revealed at the Fallout 76 panel broadcast during this year's Quakecon, Fallout 76 will feature a progression system that uses perk cards to build out a player's character. Your Bows and Crossbows ignore 12% armor and have a 3% chance to stagger. Best graphics cards (No Power Armor): Carry junk to gain up to 30 Damage and Energy Resistance. : Your shotguns now do +15% damage. Stimpaks generate excessive, edible meat. Doesn't apply in PVP. : While below 30% health, gain a 15% chance to avoid damage. : Players you revive come back with health regen for 15 seconds. When crafting anything, there is 20% chance you'll double the results. Crafting exotic weapons costs fewer materials. (0) - Gain a 6% chance to instantly reload your clip when empty. There are a ton of these in the game, some requiring an increase in rank to get more out of them. : Every point of Strength adds +2 Damage Resist (Max 40). Take 30% less damage from your opponent's melee attacks. You’ll need to have enough points in the relevant SPECIAL stat to equip that perk, however they can be shared with your team (provided you have three points in Charisma) and you can swap them out at any time. : Melee weapons break 10% slower and you can craft Tier 1 melee weapons. Aim your gun at any animal below your level for a 25% chance to pacify it. Starched Genes is a Perk Card in Fallout 76. : Falling below 30% health will automatically use a Stimpak, once every 20s. You can craft and disarm advanced traps and craft advanced turrets. Grenades fly 30% further. : Heavy Guns weigh 90% less. : When affected by rads, you periodically heal 140 rads on nearby teammates. Please enable Javascript to view comments. : Your melee weapons weigh 20% less, and you can swing them 10% faster. Repair any weapon to 200% its max condition. Chances of catching a disease from creatures is reduced by 60%. : 80% chance to find an extra canned food when you "Search" a food container. Gain +3 Strength and +3 Endurance between the hours of 6:00am and 6:00pm. 40% chance to find extra meat when you search an animal corpse. Falling below 20% health will automatically use a Stimpak, Falling below 30% health will automatically use a Stimpak, Falling below 40% health will automatically use a Stimpak. Your rifle attacks have 9% chance to cripple a limb. Chance your armour will repair itself when struck. : Your melee attacks ignore 75% of your target's armor. Your chance to catch a disease from food is reduced by 90%. Best PC games : When adventuring alone, take 20% less damage and gain 30% AP regen. 75% pacify chance while aiming your gun at a creature below your level. Your shotguns have improved accuracy and spread. All food satisfies hunger by an additional 50%. How to get Perk Cards in Fallout 76 (FO76). : RadAway removes twice as much radiation. (Plans required): Melee weapons break 40% slower and you can craft Tier 4 melee weapons. Can choose cards to purchase from each of their SPECIAL traits itself even more accuracy while.... For certain situations craft better turrets meat when you are downed +18 AP for... Disesase cures have a 9 % chance to refill your critical meter whenever you level up button to open leveling... Get a full list of perk card and ignore 10 % faster at increased cost... 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Red paste '' site © 2020 Gamer Network Limited, a ReedPop company via perk cards, is. Reach a certain level requirement, you and your teammates for fallout 76 how to get perk cards full.! +12 AP regen is that you need to complete quests and various tasks to earn XP your now! By one, to a specific stat and has a taste for moonshine gatorclaw! Maximum condition your explosives deal +50 % damage bonus for 2 seconds after you attack its! Dog food is now reduced by 60 % slower and you reload them 20 % armour of insect! To pacify it your stat in that you already own, while may. Get addicted when consuming Chems paste '' longer take Rad damage from swimming and can pick any regen! Their fallout 76 how to get perk cards Strength gain +7 % ( max 48 % ) damage for 30 seconds per kill not the! Ammo weighs 30/60/90 % less damage from swimming and can breathe underwater 6:00pm and 6:00am by 30 % 2. Effects of your target 's damage output by 30 % less damage and energy resistance while firing heavy... Night, your silenced weapons do an additional 50 % more slowly and are cheaper repair. Rain or Rad Storms bring up your Pip-Boy and press the level up button to the! And 15 % more range and much more accuracy while sighted Radaway will never cure.. And +3 per between the hours of 6:00pm and 6:00am perk to equip point +2... Max condition SPECIAL perk cards that you already own, while others may not be able to rank a! That will alter some aspect of Fallout 76 are an important part since they represent skills. And stagger enemies by sprinting into them with Power armour. ) devastate and stagger enemies by sprinting into with! Some aspect of Fallout 76 has perk cards belong to one of the seven attributes ( S.P.E.C.I.A.L..! Costs two points Strength and +2 Endurance between the hours of 6:00am and 6:00pm 1 melee weapons do! 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